upm/src/speaker/speaker.h

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/*
* Author: Jon Trulson <jtrulson@ics.com>
* Copyright (c) 2017 Intel Corporation.
*
* Based on original C++ driver by:
* Author: Zion Orent <sorent@ics.com>
* Copyright (c) 2014 Intel Corporation.
*
* The MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <unistd.h>
#include <mraa/gpio.h>
#include <upm.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @file speaker.h
* @library speaker
* @brief C API for the Speaker
*
* @include speaker.c
*/
/**
* Device context
*/
typedef struct _speaker_context {
mraa_gpio_context gpio;
} *speaker_context;
/**
* Speaker GPIO init
*
* @param pin Digital pin to use
*/
speaker_context speaker_init(int pin);
/**
* Speaker close function
*
* @param dev Device context
*/
void speaker_close(speaker_context dev);
/**
* Plays all alto notes (lowest notes)
*
* @param dev Device context
*/
void speaker_play_all(const speaker_context dev);
/**
* Plays a sound and a note whether it's sharp or not
*
* @param dev Device context
* @param letter Character name of the note
* ('a', 'b', 'c', 'd', 'e', 'f', or 'g')
* @param sharp If true, plays a sharp version of the note;
* otherwise, does not play the note
* @param vocalWeight String to determine whether to play a low ("low"),
* a medium ("med"), or a high ("high") note
*/
void speaker_play_sound(const speaker_context dev, char letter, bool sharp,
const char *vocal_weight);
#ifdef __cplusplus
}
#endif