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examples: Remove heap allocation from C++ examples
Cleanup of UPM C++ examples. Switched from heap allocation to stack allocation when possible. This simplifies the samples since it removes the need for explicit memory management. A script was used to identify and replace pointer use. To simplify the replace script, I re-formatted the C++ examples using the UPM .clang-format file. Unfortuantely this changes the look of the UPM C++ examples to a large degree. However, examples will now have a standard look/feel and uniform formatting. * Ran clang-format w/provided UPM .clang-format file * Removed new's/delete's whenever possible (left those in interface examples) * Added IIO sensor library implementation of callback void* arg * Converted all sleeps to upm defined delays (added header when necessary) * Scrubbed CXX example includes Signed-off-by: Noel Eck <noel.eck@intel.com>
This commit is contained in:

committed by
Mihai Tudor Panu

parent
bd6e4ec786
commit
5cefe7f5f3
@ -22,10 +22,11 @@
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <unistd.h>
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#include <iostream>
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#include <signal.h>
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#include "apds9930.hpp"
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#include "upm_utilities.h"
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using namespace std;
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@ -44,31 +45,30 @@ main()
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signal(SIGINT, sig_handler);
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//! [Interesting]
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// Instantiate a Digital Proximity and Ambient Light sensor on iio device 4
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upm::APDS9930* light_proximity = new upm::APDS9930(4);
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upm::APDS9930 light_proximity(4);
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// Kernel driver implement sleep 5000-5100us after enable illuminance sensor
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light_proximity->enableIlluminance(true);
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// Kernel driver implement upm_delay 5000-5100us after enable illuminance
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// sensor
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light_proximity.enableIlluminance(true);
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// Kernel driver implement sleep 5000-5100us after enable proximity sensor
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light_proximity->enableProximity(true);
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// Kernel driver implement upm_delay 5000-5100us after enable proximity sensor
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light_proximity.enableProximity(true);
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// Tested this value works. Please change it on your platform
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usleep(120000);
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upm_delay_us(120000);
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while (shouldRun) {
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float lux = light_proximity->getAmbient();
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float lux = light_proximity.getAmbient();
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cout << "Luminance value is " << lux << endl;
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float proximity = light_proximity->getProximity();
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float proximity = light_proximity.getProximity();
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cout << "Proximity value is " << proximity << endl;
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sleep(1);
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upm_delay(1);
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}
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light_proximity->enableProximity(false);
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light_proximity->enableIlluminance(false);
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light_proximity.enableProximity(false);
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light_proximity.enableIlluminance(false);
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//! [Interesting]
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cout << "Exiting" << endl;
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delete light_proximity;
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return 0;
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}
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