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examples: Remove heap allocation from C++ examples
Cleanup of UPM C++ examples. Switched from heap allocation to stack allocation when possible. This simplifies the samples since it removes the need for explicit memory management. A script was used to identify and replace pointer use. To simplify the replace script, I re-formatted the C++ examples using the UPM .clang-format file. Unfortuantely this changes the look of the UPM C++ examples to a large degree. However, examples will now have a standard look/feel and uniform formatting. * Ran clang-format w/provided UPM .clang-format file * Removed new's/delete's whenever possible (left those in interface examples) * Added IIO sensor library implementation of callback void* arg * Converted all sleeps to upm defined delays (added header when necessary) * Scrubbed CXX example includes Signed-off-by: Noel Eck <noel.eck@intel.com>
This commit is contained in:

committed by
Mihai Tudor Panu

parent
bd6e4ec786
commit
5cefe7f5f3
@ -22,47 +22,47 @@
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <unistd.h>
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#include <iostream>
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#include <signal.h>
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#include "grove.hpp"
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#include "groveled.hpp"
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#include "upm_utilities.h"
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using namespace std;
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int shouldRun = true;
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void sig_handler(int signo)
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void
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sig_handler(int signo)
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{
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if (signo == SIGINT)
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shouldRun = false;
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if (signo == SIGINT)
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shouldRun = false;
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}
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int main()
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int
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main()
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{
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signal(SIGINT, sig_handler);
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signal(SIGINT, sig_handler);
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//! [Interesting]
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//! [Interesting]
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// Instantiate a grove LED on D2. Here we are controlling a Grove
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// Multi-color flash LED. We just just need to turn it on - it will
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// then cycle through various colors (red, green, blue, purple) on it's
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// own until turned off.
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upm::GroveLed* led = new upm::GroveLed(2);
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// Instantiate a grove LED on D2. Here we are controlling a Grove
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// Multi-color flash LED. We just just need to turn it on - it will
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// then cycle through various colors (red, green, blue, purple) on it's
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// own until turned off.
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upm::GroveLed led(2);
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// start the light show
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led->on();
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// start the light show
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led.on();
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// just sleep until interrupted
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while (shouldRun)
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sleep(1);
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//! [Interesting]
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// just upm_delay until interrupted
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while (shouldRun)
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upm_delay(1);
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led->off();
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cout << "Exiting..." << endl;
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//! [Interesting]
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delete led;
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return 0;
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led.off();
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cout << "Exiting..." << endl;
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return 0;
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}
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