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examples: Remove heap allocation from C++ examples
Cleanup of UPM C++ examples. Switched from heap allocation to stack allocation when possible. This simplifies the samples since it removes the need for explicit memory management. A script was used to identify and replace pointer use. To simplify the replace script, I re-formatted the C++ examples using the UPM .clang-format file. Unfortuantely this changes the look of the UPM C++ examples to a large degree. However, examples will now have a standard look/feel and uniform formatting. * Ran clang-format w/provided UPM .clang-format file * Removed new's/delete's whenever possible (left those in interface examples) * Added IIO sensor library implementation of callback void* arg * Converted all sleeps to upm defined delays (added header when necessary) * Scrubbed CXX example includes Signed-off-by: Noel Eck <noel.eck@intel.com>
This commit is contained in:

committed by
Mihai Tudor Panu

parent
bd6e4ec786
commit
5cefe7f5f3
@ -22,58 +22,60 @@
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <iostream>
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#include <time.h>
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#include <signal.h>
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#include <sys/time.h>
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#include <time.h>
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#include "groveelectromagnet.hpp"
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using namespace std;
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int shouldRun = true;
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void sig_handler(int signo)
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void
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sig_handler(int signo)
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{
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if (signo == SIGINT)
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shouldRun = false;
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if (signo == SIGINT)
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shouldRun = false;
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}
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float get_time()
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float
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get_time()
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{
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return ((float)(clock()))/CLOCKS_PER_SEC;
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return ((float) (clock())) / CLOCKS_PER_SEC;
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}
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int main(int argc, char **argv)
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int
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main(int argc, char** argv)
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{
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signal(SIGINT, sig_handler);
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signal(SIGINT, sig_handler);
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//! [Interesting]
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// The was tested with the Grove Electromagnetic Module
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// Instantiate a Grove Electromagnet on digital pin D2
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upm::GroveElectromagnet* magnet = new upm::GroveElectromagnet(2);
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cout << "Starting up magnet...." << endl;
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magnet->off();
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//! [Interesting]
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// The was tested with the Grove Electromagnetic Module
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// Instantiate a Grove Electromagnet on digital pin D2
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upm::GroveElectromagnet magnet(2);
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cout << "Starting up magnet...." << endl;
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magnet.off();
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bool magnetState = false;
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float time_passed = get_time();
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bool magnetState = false;
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float time_passed = get_time();
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// Turn magnet on and off every 5 seconds
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while (shouldRun)
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{
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if ((get_time() - time_passed) > 5.0)
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{
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magnetState = !magnetState;
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if (magnetState)
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magnet->on();
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else
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magnet->off();
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cout << "Turning magnet " << ((magnetState) ? "on" : "off") << endl;
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time_passed = get_time();
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}
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}
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// Turn magnet on and off every 5 seconds
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while (shouldRun) {
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if ((get_time() - time_passed) > 5.0) {
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magnetState = !magnetState;
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if (magnetState)
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magnet.on();
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else
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magnet.off();
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cout << "Turning magnet " << ((magnetState) ? "on" : "off") << endl;
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time_passed = get_time();
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}
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}
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//! [Interesting]
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magnet->off();
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cout << "Exiting" << endl;
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//! [Interesting]
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magnet.off();
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cout << "Exiting" << endl;
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delete magnet;
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return 0;
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return 0;
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}
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