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examples: Remove heap allocation from C++ examples
Cleanup of UPM C++ examples. Switched from heap allocation to stack allocation when possible. This simplifies the samples since it removes the need for explicit memory management. A script was used to identify and replace pointer use. To simplify the replace script, I re-formatted the C++ examples using the UPM .clang-format file. Unfortuantely this changes the look of the UPM C++ examples to a large degree. However, examples will now have a standard look/feel and uniform formatting. * Ran clang-format w/provided UPM .clang-format file * Removed new's/delete's whenever possible (left those in interface examples) * Added IIO sensor library implementation of callback void* arg * Converted all sleeps to upm defined delays (added header when necessary) * Scrubbed CXX example includes Signed-off-by: Noel Eck <noel.eck@intel.com>
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committed by
Mihai Tudor Panu

parent
bd6e4ec786
commit
5cefe7f5f3
@ -22,54 +22,54 @@
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <unistd.h>
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#include <iostream>
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#include <signal.h>
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#include "grovemoisture.hpp"
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#include "upm_utilities.h"
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using namespace std;
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int shouldRun = true;
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void sig_handler(int signo)
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void
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sig_handler(int signo)
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{
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if (signo == SIGINT)
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shouldRun = false;
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if (signo == SIGINT)
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shouldRun = false;
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}
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int main ()
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int
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main()
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{
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signal(SIGINT, sig_handler);
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signal(SIGINT, sig_handler);
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//! [Interesting]
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// Instantiate a Grove Moisture sensor on analog pin A0
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upm::GroveMoisture* moisture = new upm::GroveMoisture(0);
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// Values (approximate):
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// 0-300, sensor in air or dry soil
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// 300-600, sensor in humid soil
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// 600+, sensor in wet soil or submerged in water.
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// Read the value every second and print the corresponding moisture level
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while (shouldRun)
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{
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int val = moisture->value();
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cout << "Moisture value: " << val << ", ";
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if (val >= 0 && val < 300)
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cout << "dry";
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else if (val >= 300 && val < 600)
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cout << "moist";
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else
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cout << "wet";
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//! [Interesting]
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// Instantiate a Grove Moisture sensor on analog pin A0
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upm::GroveMoisture moisture(0);
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cout << endl;
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// Values (approximate):
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// 0-300, sensor in air or dry soil
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// 300-600, sensor in humid soil
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// 600+, sensor in wet soil or submerged in water.
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// Read the value every second and print the corresponding moisture level
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while (shouldRun) {
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int val = moisture.value();
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cout << "Moisture value: " << val << ", ";
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if (val >= 0 && val < 300)
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cout << "dry";
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else if (val >= 300 && val < 600)
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cout << "moist";
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else
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cout << "wet";
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sleep(1);
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cout << endl;
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upm_delay(1);
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}
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//! [Interesting]
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//! [Interesting]
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cout << "Exiting" << endl;
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cout << "Exiting" << endl;
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delete moisture;
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return 0;
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return 0;
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}
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