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examples: Remove heap allocation from C++ examples
Cleanup of UPM C++ examples. Switched from heap allocation to
stack allocation when possible. This simplifies the samples since it
removes the need for explicit memory management. A script was used to
identify and replace pointer use. To simplify the replace script, I
re-formatted the C++ examples using the UPM .clang-format file.
Unfortuantely this changes the look of the UPM C++ examples to a large
degree. However, examples will now have a standard look/feel and
uniform formatting.
* Ran clang-format w/provided UPM .clang-format file
* Removed new's/delete's whenever possible (left those in interface
examples)
* Added IIO sensor library implementation of callback void* arg
* Converted all sleeps to upm defined delays (added header when
necessary)
* Scrubbed CXX example includes
Signed-off-by: Noel Eck <noel.eck@intel.com>
This commit is contained in:
committed by
Mihai Tudor Panu
parent
bd6e4ec786
commit
5cefe7f5f3
@@ -22,40 +22,41 @@
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <unistd.h>
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#include <iostream>
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#include "l298.hpp"
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#include "upm_utilities.h"
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using namespace std;
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int main ()
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int
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main()
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{
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//! [Interesting]
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//! [Interesting]
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// Instantiate one of the 2 possible DC motors on a L298 Dual
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// H-Bridge. For controlling a stepper motor, see the l298-stepper
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// example.
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upm::L298* l298 = new upm::L298(3, 4, 7);
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cout << "Starting motor at 50% for 3 seconds..." << endl;
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l298->setSpeed(50);
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l298->setDirection(upm::L298::DIR_CW);
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l298->enable(true);
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// Instantiate one of the 2 possible DC motors on a L298 Dual
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// H-Bridge. For controlling a stepper motor, see the l298-stepper
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// example.
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upm::L298 l298(3, 4, 7);
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sleep(3);
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cout << "Starting motor at 50% for 3 seconds..." << endl;
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l298.setSpeed(50);
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l298.setDirection(upm::L298::DIR_CW);
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l298.enable(true);
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cout << "Reversing direction..." << endl;
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l298->setDirection(upm::L298::DIR_NONE); // fast stop
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l298->setDirection(upm::L298::DIR_CCW);
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sleep(3);
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upm_delay(3);
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l298->setSpeed(0);
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l298->enable(false);
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//! [Interesting]
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cout << "Reversing direction..." << endl;
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l298.setDirection(upm::L298::DIR_NONE); // fast stop
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l298.setDirection(upm::L298::DIR_CCW);
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upm_delay(3);
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cout << "Exiting..." << endl;
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l298.setSpeed(0);
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l298.enable(false);
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delete l298;
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return 0;
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//! [Interesting]
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cout << "Exiting..." << endl;
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return 0;
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}
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