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examples: Remove heap allocation from C++ examples
Cleanup of UPM C++ examples. Switched from heap allocation to stack allocation when possible. This simplifies the samples since it removes the need for explicit memory management. A script was used to identify and replace pointer use. To simplify the replace script, I re-formatted the C++ examples using the UPM .clang-format file. Unfortuantely this changes the look of the UPM C++ examples to a large degree. However, examples will now have a standard look/feel and uniform formatting. * Ran clang-format w/provided UPM .clang-format file * Removed new's/delete's whenever possible (left those in interface examples) * Added IIO sensor library implementation of callback void* arg * Converted all sleeps to upm defined delays (added header when necessary) * Scrubbed CXX example includes Signed-off-by: Noel Eck <noel.eck@intel.com>
This commit is contained in:

committed by
Mihai Tudor Panu

parent
bd6e4ec786
commit
5cefe7f5f3
@ -22,50 +22,46 @@
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <unistd.h>
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#include <iostream>
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#include <signal.h>
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#include "nunchuck.hpp"
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#include "upm_utilities.h"
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using namespace std;
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bool shouldRun = true;
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void sig_handler(int signo)
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void
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sig_handler(int signo)
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{
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if (signo == SIGINT)
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shouldRun = false;
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if (signo == SIGINT)
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shouldRun = false;
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}
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int main(int argc, char **argv)
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int
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main(int argc, char** argv)
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{
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signal(SIGINT, sig_handler);
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signal(SIGINT, sig_handler);
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//! [Interesting]
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// Instantiate a nunchuck controller bus 3
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upm::NUNCHUCK *nunchuck = new upm::NUNCHUCK(3);
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//! [Interesting]
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// Instantiate a nunchuck controller bus 3
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upm::NUNCHUCK nunchuck(3);
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while (shouldRun)
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{
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nunchuck->update();
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while (shouldRun) {
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nunchuck.update();
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cout << "stickX: " << nunchuck->stickX
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<< ", stickY: " << nunchuck->stickY << endl;
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cout << "accelX: " << nunchuck->accelX
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<< ", accelY: " << nunchuck->accelY
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<< ", accelZ: " << nunchuck->accelZ << endl;
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cout << "stickX: " << nunchuck.stickX << ", stickY: " << nunchuck.stickY << endl;
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cout << "accelX: " << nunchuck.accelX << ", accelY: " << nunchuck.accelY
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<< ", accelZ: " << nunchuck.accelZ << endl;
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cout << "button C: "
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<< ((nunchuck->buttonC) ? "pressed" : "not pressed") << endl;
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cout << "button Z: "
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<< ((nunchuck->buttonZ) ? "pressed" : "not pressed") << endl;
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cout << endl;
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cout << "button C: " << ((nunchuck.buttonC) ? "pressed" : "not pressed") << endl;
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cout << "button Z: " << ((nunchuck.buttonZ) ? "pressed" : "not pressed") << endl;
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cout << endl;
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usleep(100000);
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upm_delay_us(100000);
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}
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//! [Interesting]
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//! [Interesting]
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delete nunchuck;
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return 0;
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return 0;
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}
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