examples: Remove heap allocation from C++ examples

Cleanup of UPM C++ examples.  Switched from heap allocation to
stack allocation when possible.  This simplifies the samples since it
removes the need for explicit memory management.  A script was used to
identify and replace pointer use.  To simplify the replace script, I
re-formatted the C++ examples using the UPM .clang-format file.
Unfortuantely this changes the look of the UPM C++ examples to a large
degree.  However, examples will now have a standard look/feel and
uniform formatting.

    * Ran clang-format w/provided UPM .clang-format file
    * Removed new's/delete's whenever possible (left those in interface
      examples)
    * Added IIO sensor library implementation of callback void* arg
    * Converted all sleeps to upm defined delays (added header when
      necessary)
    * Scrubbed CXX example includes

Signed-off-by: Noel Eck <noel.eck@intel.com>
This commit is contained in:
Noel Eck
2017-08-30 15:00:29 -07:00
committed by Mihai Tudor Panu
parent bd6e4ec786
commit 5cefe7f5f3
290 changed files with 7976 additions and 8520 deletions

View File

@ -22,28 +22,27 @@
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <unistd.h>
#include <iostream>
#include <signal.h>
#include "speaker.hpp"
using namespace std;
int main ()
int
main()
{
//! [Interesting]
// Instantiate a Speaker on digital pin D2
upm::Speaker* speaker = new upm::Speaker(2);
//! [Interesting]
// Instantiate a Speaker on digital pin D2
upm::Speaker speaker(2);
// Play all 7 of the lowest notes
speaker->playAll();
// Play all 7 of the lowest notes
speaker.playAll();
// Play a medium C-sharp
speaker->playSound('c', true, "med");
//! [Interesting]
// Play a medium C-sharp
speaker.playSound('c', true, "med");
//! [Interesting]
cout << "Exiting" << endl;
cout << "Exiting" << endl;
delete speaker;
return 0;
return 0;
}