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buzzer: C implementation; C++ wraps C
Signed-off-by: Jon Trulson <jtrulson@ics.com>
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src/buzzer/buzzer.h
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src/buzzer/buzzer.h
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/*
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* Author: Jon Trulson <jtrulson@ics.com>
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* Copyright (c) 2016 Intel Corporation.
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*
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* based on original C++ driver by
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* Author: Yevgeniy Kiveisha <yevgeniy.kiveisha@intel.com>
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* Copyright (c) 2014 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <stdlib.h>
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#include <stdio.h>
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#include <upm.h>
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#include <mraa/pwm.h>
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#include <buzzer_tones.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file buzzer.h
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* @library buzzer
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* @brief C API for the buzzer driver
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*
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* @include buzzer.c
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*/
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/**
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* Device context
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*/
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typedef struct _buzzer_context {
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mraa_pwm_context pwm;
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float volume;
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bool initialized;
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} *buzzer_context;
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/**
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* Initialize a buzzer context.
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*
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* @param pin Buzzer pin number (pwm capable)
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* @return buzzer device context
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*/
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buzzer_context buzzer_init(int pin);
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/**
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* Buzzer object destructor.
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*
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* @param dev Device context.
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*/
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void buzzer_close(buzzer_context dev);
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/**
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* Plays a tone for a certain amount of time or indefinitely. When delay
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* is not used, the sound can be stopped by calling stopSound().
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*
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* @param dev Device context.
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* @param note Note to play (DO, RE, MI, etc.) or frequency
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* @param delay Time in microseconds for which to play the sound;
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* if the value is 0, the sound is played indefinitely
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* @return UPM result
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*/
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upm_result_t buzzer_play_sound(const buzzer_context dev, int note,
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int delay);
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/**
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* Stops the sound currently playing. Should be called when playSound()
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* does not have a delay value.
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*
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* @param dev Device context.
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* @return UPM result
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*/
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upm_result_t buzzer_stop_sound(const buzzer_context dev);
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/**
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* Sets the volume for the buzzer, but may affect the sound timbre.
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* Works best with halved values; e.g., 1.0, 0.5, 0.25, etc.
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*
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* @param dev Device context.
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* @param vol Value to set the volume to, from 0.0 to 1.0
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*/
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void buzzer_set_volume(const buzzer_context dev, float vol);
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/**
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* Gets the buzzer volume.
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*
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* @param dev Device context.
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* @return Value the volume was set to
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*/
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float buzzer_get_volume(const buzzer_context dev);
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#ifdef __cplusplus
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}
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#endif
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