/* * Author: Lay, Kuan Loon * Copyright (c) 2016 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "apds9930.hpp" #include "upm_utilities.h" using namespace std; int shouldRun = true; void sig_handler(int signo) { if (signo == SIGINT) shouldRun = false; } int main() { signal(SIGINT, sig_handler); //! [Interesting] // Instantiate a Digital Proximity and Ambient Light sensor on iio device 4 upm::APDS9930 light_proximity(4); // Kernel driver implement upm_delay 5000-5100us after enable illuminance // sensor light_proximity.enableIlluminance(true); // Kernel driver implement upm_delay 5000-5100us after enable proximity sensor light_proximity.enableProximity(true); // Tested this value works. Please change it on your platform upm_delay_us(120000); while (shouldRun) { float lux = light_proximity.getAmbient(); cout << "Luminance value is " << lux << endl; float proximity = light_proximity.getProximity(); cout << "Proximity value is " << proximity << endl; upm_delay(1); } light_proximity.enableProximity(false); light_proximity.enableIlluminance(false); //! [Interesting] cout << "Exiting" << endl; return 0; }