/* * Author: Henry Bruce * Copyright (c) 2014 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "iModuleStatus.hpp" namespace upm { /** * @brief ILightController Interface for Light Controllers */ /** * * @brief Interface for Light Controllers * This interface is used to represent light controllers * @snippet light-controllers.cxx Interesting */ class ILightController : virtual public IModuleStatus { public: /** * Turn on power * * @throws std::runtime_error */ virtual void setPowerOn() = 0; /** * Turn off power * * @throws std::runtime_error */ virtual void setPowerOff() = 0; /** * Get power state * * @return true if powered, false otherwise * * @throws std::runtime_error */ virtual bool isPowered() = 0; /** * Set brightness * * @param brightness as percentage * * @throws std::runtime_error */ virtual void setBrightness(int percent) = 0; /** * Get brightness * * @return brightness as percentage * * @throws std::runtime_error */ virtual int getBrightness() = 0; virtual ~ILightController() {} }; }