/* * Author: Jon Trulson * Copyright (c) 2016 Intel Corporation. * * based on original C++ driver by * Author: Yevgeniy Kiveisha * Copyright (c) 2014 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include #include namespace upm { /** * @brief Piezoelectric Buzzers Library * @defgroup buzzer libupm-buzzer * @ingroup seeed pwm sound gsk */ /** * @library buzzer * @sensor buzzer * @comname Buzzer * @type sound * @man seeed * @con pwm * @kit gsk * * @brief API for the Buzzer component * * This module defines the Buzzer interface for libbuzzer. * This sensor can make different tones when connected to * a pin capable of analog pulse-width modulation. It emits * sound using a piezoelectric material that vibrates at different * frequencies based on the input voltage. * * @image html buzzer.jpg * @snippet buzzer.cxx Interesting */ class Buzzer { public: /** * Instantiates a Buzzer object. * * @param pinNumber Buzzer pin number */ Buzzer(int pinNumber); /** * Buzzer object destructor. */ ~Buzzer(); /** * Plays a tone for a certain amount of time or indefinitely. When delay * is not used, the sound can be stopped by calling stopSound(). * * @param note Note to play (DO, RE, MI, etc.) or frequency * @param delay Time in microseconds for which to play the * sound; if the value is 0, the sound is played indefinitely * * @return Note played */ int playSound(int note, int delay); /** * Stops the sound currently playing. Should be called when playSound() * does not have a delay value. */ void stopSound(); /** * Sets the volume for the buzzer, but may affect the sound timbre. * Works best with halved values; e.g., 1.0, 0.5, 0.25, etc. * * @param vol Value to set the volume to, from 0.0 to 1.0 */ void setVolume(float vol); /** * Gets the buzzer volume. * * @return Value the volume was set to */ float getVolume(); /** * Returns the name of the sensor. * * @return Name of the sensor */ std::string name() { return m_name; } protected: std::string m_name; buzzer_context m_buzzer; private: /* Disable implicit copy and assignment operators */ Buzzer(const Buzzer&) = delete; Buzzer &operator=(const Buzzer&) = delete; }; }