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Cleanup of UPM C++ examples. Switched from heap allocation to stack allocation when possible. This simplifies the samples since it removes the need for explicit memory management. A script was used to identify and replace pointer use. To simplify the replace script, I re-formatted the C++ examples using the UPM .clang-format file. Unfortuantely this changes the look of the UPM C++ examples to a large degree. However, examples will now have a standard look/feel and uniform formatting. * Ran clang-format w/provided UPM .clang-format file * Removed new's/delete's whenever possible (left those in interface examples) * Added IIO sensor library implementation of callback void* arg * Converted all sleeps to upm defined delays (added header when necessary) * Scrubbed CXX example includes Signed-off-by: Noel Eck <noel.eck@intel.com>
117 lines
3.5 KiB
C++
117 lines
3.5 KiB
C++
/*
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* Author: Jon Trulson <jtrulson@ics.com>
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* Copyright (c) 2015 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <iostream>
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#include <stdio.h>
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#include <string.h>
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#include <string>
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#include "hm11.hpp"
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#include "upm_utilities.h"
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using namespace std;
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using namespace upm;
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void
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printUsage(char* progname)
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{
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cout << "Usage: " << progname << " [AT command]" << endl;
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cout << endl;
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cout << "If an argument is supplied on the command line, that argument is" << endl;
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cout << "sent to the module and the response is printed out." << endl;
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cout << endl;
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cout << "If no argument is used, then the address and PIN of the module" << endl;
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cout << "are queried and the results printed out." << endl;
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cout << endl;
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cout << endl;
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}
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// simple helper function to send a command and wait for a response
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void
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sendCommand(upm::HM11& ble, char* cmd)
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{
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char buffer[BUFSIZ];
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ble.writeData(cmd, strlen(cmd));
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// wait up to 1 second
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if (ble.dataAvailable(1000)) {
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memset(buffer, 0, BUFSIZ);
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ble.readData(buffer, BUFSIZ - 1);
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cout << "Returned: " << buffer << endl;
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} else {
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cerr << "Timed out waiting for response" << endl;
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}
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}
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int
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main(int argc, char** argv)
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{
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//! [Interesting]
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// Instantiate a HM11 BLE Module on UART 0
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upm::HM11 ble(0);
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// make sure port is initialized properly. 9600 baud is the default.
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if (!ble.setupTty(B9600)) {
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cerr << "Failed to setup tty port parameters" << endl;
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return 1;
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}
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printUsage(argv[0]);
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if (argc > 1) {
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cout << "Sending command line argument (" << argv[1] << ")..." << endl;
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sendCommand(ble, argv[1]);
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} else {
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// query the module address
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char addr[] = "AT+ADDR?";
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cout << "Querying module address (" << addr << ")..." << endl;
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sendCommand(ble, addr);
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upm_delay(1);
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// query the module address
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char pin[] = "AT+PASS?";
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cout << "Querying module PIN (" << pin << ")..." << endl;
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sendCommand(ble, pin);
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// Other potentially useful commands are:
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//
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// AT+VERS? - query module version
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// AT+ROLE0 - set as slave
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// AT+ROLE1 - set as master
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// AT+CLEAR - clear all previous settings
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// AT+RESET - restart the device
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//
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// A comprehensive list is available from the datasheet at:
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// http://www.seeedstudio.com/wiki/images/c/cd/Bluetooth4_en.pdf
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}
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//! [Interesting]
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return 0;
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}
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