upm/examples/c++/light.cxx
Jon Trulson 54a84af1c3 light: modify so C++ wraps C code
This also provides some more functionality.  get_raw() has been
deprecated in favor of using getNormalized().

Signed-off-by: Jon Trulson <jtrulson@ics.com>
2017-03-17 16:24:15 -06:00

51 lines
1.9 KiB
C++

/*
* Author: Brendan Le Foll <brendan.le.foll@intel.com>
* Contributions: Sarah Knepper <sarah.knepper@intel.com>
* Copyright (c) 2014 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <unistd.h>
#include <iostream>
#include "light.hpp"
int
main(int argc, char **argv)
{
//! [Interesting]
// Create the light sensor object using AIO pin 0
upm::Light* light = new upm::Light(0);
// Read the input and print both the normalized ADC value and a
// rough lux value, waiting one second between readings
while( 1 ) {
std::cout << light->name() << " normalized value is "
<< light->getNormalized() <<
", which is roughly " << light->value() << " lux" << std::endl;
sleep(1);
}
// Delete the light sensor object
delete light;
//! [Interesting]
return 0;
}