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This driver implements support for the Grove Recorder. It records up to about 10 seconds of audio, and can play it back on command. Signed-off-by: Jon Trulson <jtrulson@ics.com> Signed-off-by: Zion Orent <zorent@ics.com> Signed-off-by: John Van Drasek <john.r.van.drasek@intel.com>
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/*
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* Author: Jon Trulson <jtrulson@ics.com>
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* Copyright (c) 2015 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <unistd.h>
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#include <iostream>
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#include <signal.h>
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#include "isd1820.h"
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using namespace std;
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int main (int argc, char **argv)
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{
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//! [Interesting]
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// Instantiate a ISD1820 on digital pins 2 (play) and 3 (record)
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// This example was tested on the Grove Recorder.
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upm::ISD1820* recorder = new upm::ISD1820(2, 3);
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// if an argument was specified (any argument), go into record mode,
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// else playback a previously recorded sample
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cout << "Supply any argument to the command line to record." << endl;
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cout << "Running this example without arguments will play back any " << endl;
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cout << "previously recorded sound." << endl;
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cout << "There is approximately 10 seconds of recording time." << endl;
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cout << endl;
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bool doRecord = false;
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if (argc > 1)
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doRecord = true;
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// depending on what was selected, do it, and sleep for 15 seconds
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if (doRecord)
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recorder->record(true);
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else
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recorder->play(true);
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// There are about 10 seconds of recording/playback time, so we will
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// sleep for a little extra time.
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cout << "Sleeping for 15 seconds..." << endl;
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sleep(15);
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// now, turn off whatever we were doing.
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if (doRecord)
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recorder->record(false);
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else
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recorder->play(false);
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//! [Interesting]
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cout << "Exiting..." << endl;
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delete recorder;
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return 0;
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}
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