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70 lines
2.1 KiB
JavaScript
70 lines
2.1 KiB
JavaScript
/*
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* Author: Jon Trulson <jtrulson@ics.com>
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* Copyright (c) 2015 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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var cameraObj = require('jsupm_grovescam');
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// Instantiate a Grove Serial Camera on UART 0
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var camera = new cameraObj.GROVESCAM(0);
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// make sure port is initialized properly. 115200 baud is the default.
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if (!camera.setupTty())
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{
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console.log("Failed to setup tty port parameters");
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process.exit(1);
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}
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if (camera.init())
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console.log("Initialized...");
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else
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console.log("init() failed");
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if (camera.preCapture())
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console.log("preCapture succeeded...");
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else
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console.log("preCapture failed.");
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if (camera.doCapture())
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console.log("doCapture succeeded...");
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else
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console.log("doCapture failed.");
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console.log("Image size is " + camera.getImageSize() + " bytes");
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if (camera.getImageSize() > 0)
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{
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console.log("Storing image.jpg...");
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if (camera.storeImage("image.jpg"))
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console.log("storeImage succeeded...");
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else
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console.log("storeImage failed.");
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}
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camera = null;
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cameraObj.cleanUp();
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cameraObj = null;
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console.log("Exiting.");
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process.exit(0);
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