upm/src/nunchuck/nunchuck.cxx
Jon Trulson 0749f130e1 nunchuck: C port; FTI; C++ wraps C
Some API changes were made as well, see docs/apichanges.md.

Signed-off-by: Jon Trulson <jtrulson@ics.com>
2017-01-31 13:08:20 -07:00

60 lines
1.9 KiB
C++

/*
* Author: Jon Trulson <jtrulson@ics.com>
* Copyright (c) 2015-2017 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <iostream>
#include <string>
#include <stdexcept>
#include <unistd.h>
#include "nunchuck.hpp"
using namespace upm;
using namespace std;
NUNCHUCK::NUNCHUCK(int bus) :
m_nunchuck(nunchuck_init(bus))
{
if (!m_nunchuck)
throw std::runtime_error(string(__FUNCTION__)
+ ": nunchuck_init() failed");
}
NUNCHUCK::~NUNCHUCK()
{
nunchuck_close(m_nunchuck);
}
void NUNCHUCK::update()
{
if (nunchuck_update(m_nunchuck))
throw std::runtime_error(string(__FUNCTION__)
+ ": nunchuck_update() failed");
nunchuck_get_stick(m_nunchuck, &stickX, &stickY);
nunchuck_get_acceleration(m_nunchuck, &accelX, &accelY, &accelZ);
nunchuck_get_buttons(m_nunchuck, &buttonC, &buttonZ);
}