2016-01-01 22:02:24 +00:00
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/**
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* Author: Shawn Hymel
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* Copyright (c) 2016 SparkFun Electronics
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*
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* Based on GFX interface by Yevgeniy Kiveisha and Adafruit Industries.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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2016-04-25 14:27:51 -07:00
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#include "ili9341_gfx.hpp"
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2017-01-30 18:14:48 -08:00
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#include "mraa.hpp"
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2016-01-01 22:02:24 +00:00
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using namespace upm;
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GFX::GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
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_width = WIDTH;
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_height = HEIGHT;
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rotation = 0;
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cursor_x = 0;
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cursor_y = 0;
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textsize = 1;
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textcolor = 0xFFFF;
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textbgcolor = 0xFFFF;
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wrap = true;
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_cp437 = false;
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}
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void GFX::drawLine(int16_t x0,
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int16_t y0,
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int16_t x1,
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int16_t y1,
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uint16_t color) {
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int16_t steep = abs(y1 - y0) > abs(x1 - x0);
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if (steep) {
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adagfxswap(x0, y0);
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adagfxswap(x1, y1);
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}
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if (x0 > x1) {
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adagfxswap(x0, x1);
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adagfxswap(y0, y1);
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}
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int16_t dx, dy;
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dx = x1 - x0;
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dy = abs(y1 - y0);
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int16_t err = dx / 2;
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int16_t ystep;
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if (y0 < y1) {
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ystep = 1;
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} else {
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ystep = -1;
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}
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for (; x0<=x1; x0++) {
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if (steep) {
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drawPixel(y0, x0, color);
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} else {
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drawPixel(x0, y0, color);
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}
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err -= dy;
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if (err < 0) {
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y0 += ystep;
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err += dx;
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}
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}
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}
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void GFX::drawFastVLine(int16_t x,
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int16_t y,
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int16_t h,
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uint16_t color) {
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drawLine(x, y, x, y+h-1, color);
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}
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void GFX::drawFastHLine(int16_t x,
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int16_t y,
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int16_t w,
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uint16_t color) {
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drawLine(x, y, x+w-1, y, color);
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}
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void GFX::drawRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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uint16_t color) {
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drawFastHLine(x, y, w, color);
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drawFastHLine(x, y+h-1, w, color);
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drawFastVLine(x, y, h, color);
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drawFastVLine(x+w-1, y, h, color);
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}
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void GFX::fillRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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uint16_t color) {
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for (int16_t i=x; i<x+w; i++) {
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drawFastVLine(i, y, h, color);
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}
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}
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void GFX::fillScreen(uint16_t color) {
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fillRect(0, 0, _width, _height, color);
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}
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void GFX::invertDisplay(bool i) {
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// Do nothing, must be subclassed if supported by hardware
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}
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void GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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drawPixel(x0 , y0+r, color);
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drawPixel(x0 , y0-r, color);
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drawPixel(x0+r, y0 , color);
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drawPixel(x0-r, y0 , color);
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 - x, y0 + y, color);
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 - x, y0 - y, color);
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drawPixel(x0 + y, y0 + x, color);
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 + y, y0 - x, color);
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drawPixel(x0 - y, y0 - x, color);
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}
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}
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void GFX::drawCircleHelper(int16_t x0,
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int16_t y0,
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int16_t r,
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uint8_t cornername,
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uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x4) {
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 + y, y0 + x, color);
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}
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if (cornername & 0x2) {
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 + y, y0 - x, color);
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}
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if (cornername & 0x8) {
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 - x, y0 + y, color);
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}
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if (cornername & 0x1) {
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drawPixel(x0 - y, y0 - x, color);
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drawPixel(x0 - x, y0 - y, color);
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}
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}
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}
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void GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) {
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drawFastVLine(x0, y0-r, 2*r+1, color);
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fillCircleHelper(x0, y0, r, 3, 0, color);
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}
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void GFX::fillCircleHelper(int16_t x0,
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int16_t y0,
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int16_t r,
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uint8_t cornername,
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int16_t delta,
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uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x1) {
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drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
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}
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if (cornername & 0x2) {
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drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
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}
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}
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}
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void GFX::drawTriangle(int16_t x0,
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int16_t y0,
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int16_t x1,
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int16_t y1,
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int16_t x2,
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int16_t y2,
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uint16_t color) {
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drawLine(x0, y0, x1, y1, color);
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drawLine(x1, y1, x2, y2, color);
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drawLine(x2, y2, x0, y0, color);
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}
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void GFX::fillTriangle(int16_t x0,
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int16_t y0,
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int16_t x1,
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int16_t y1,
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int16_t x2,
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int16_t y2,
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uint16_t color) {
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int16_t a, b, y, last;
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// Sort coordinates by Y order (y2 >= y1 >= y0)
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if (y0 > y1) {
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adagfxswap(y0, y1); adagfxswap(x0, x1);
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}
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if (y1 > y2) {
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adagfxswap(y2, y1); adagfxswap(x2, x1);
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}
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if (y0 > y1) {
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adagfxswap(y0, y1); adagfxswap(x0, x1);
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}
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if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
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a = b = x0;
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if(x1 < a) a = x1;
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else if(x1 > b) b = x1;
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if(x2 < a) a = x2;
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else if(x2 > b) b = x2;
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drawFastHLine(a, y0, b-a+1, color);
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return;
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}
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int16_t
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dx01 = x1 - x0,
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dy01 = y1 - y0,
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dx02 = x2 - x0,
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dy02 = y2 - y0,
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dx12 = x2 - x1,
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dy12 = y2 - y1;
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int32_t
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sa = 0,
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sb = 0;
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// For upper part of triangle, find scanline crossings for segments
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// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
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// is included here (and second loop will be skipped, avoiding a /0
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// error there), otherwise scanline y1 is skipped here and handled
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// in the second loop...which also avoids a /0 error here if y0=y1
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// (flat-topped triangle).
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if(y1 == y2) last = y1; // Include y1 scanline
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else last = y1-1; // Skip it
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for(y=y0; y<=last; y++) {
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a = x0 + sa / dy01;
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b = x0 + sb / dy02;
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sa += dx01;
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sb += dx02;
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/* longhand:
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a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
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b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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*/
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if(a > b) adagfxswap(a,b);
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drawFastHLine(a, y, b-a+1, color);
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}
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// For lower part of triangle, find scanline crossings for segments
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// 0-2 and 1-2. This loop is skipped if y1=y2.
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sa = dx12 * (y - y1);
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sb = dx02 * (y - y0);
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for(; y<=y2; y++) {
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a = x1 + sa / dy12;
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b = x0 + sb / dy02;
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sa += dx12;
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sb += dx02;
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/* longhand:
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a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
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b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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*/
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if(a > b) adagfxswap(a,b);
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drawFastHLine(a, y, b-a+1, color);
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}
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}
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// Draw a rounded rectangle
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void GFX::drawRoundRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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int16_t r,
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uint16_t color) {
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// smarter version
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drawFastHLine(x+r , y , w-2*r, color); // Top
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drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
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drawFastVLine(x , y+r , h-2*r, color); // Left
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drawFastVLine(x+w-1, y+r , h-2*r, color); // Right
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// draw four corners
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drawCircleHelper(x+r , y+r , r, 1, color);
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drawCircleHelper(x+w-r-1, y+r , r, 2, color);
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drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
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drawCircleHelper(x+r , y+h-r-1, r, 8, color);
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}
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void GFX::fillRoundRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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int16_t r,
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uint16_t color) {
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|
|
|
|
|
|
// smarter version
|
|
|
|
fillRect(x+r, y, w-2*r, h, color);
|
|
|
|
|
|
|
|
// draw four corners
|
|
|
|
fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
|
|
|
|
fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::drawChar(int16_t x,
|
|
|
|
int16_t y,
|
|
|
|
unsigned char c,
|
|
|
|
uint16_t color,
|
|
|
|
uint16_t bg,
|
|
|
|
uint8_t size) {
|
|
|
|
|
|
|
|
if((x >= _width) || // Clip right
|
|
|
|
(y >= _height) || // Clip bottom
|
|
|
|
((x + 6 * size - 1) < 0) || // Clip left
|
|
|
|
((y + 8 * size - 1) < 0)) // Clip top
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior
|
|
|
|
|
|
|
|
for(int8_t i=0; i<6; i++ ) {
|
|
|
|
uint8_t line;
|
|
|
|
if(i < 5) line = font[(c * 5) + i];
|
|
|
|
else line = 0x0;
|
|
|
|
for(int8_t j=0; j<8; j++, line >>= 1) {
|
|
|
|
if(line & 0x1) {
|
|
|
|
if(size == 1) drawPixel(x+i, y+j, color);
|
|
|
|
else fillRect(x+(i*size), y+(j*size), size, size, color);
|
|
|
|
} else if(bg != color) {
|
|
|
|
if(size == 1) drawPixel(x+i, y+j, bg);
|
|
|
|
else fillRect(x+i*size, y+j*size, size, size, bg);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t GFX::getCursorX(void) const {
|
|
|
|
return cursor_x;
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t GFX::getCursorY(void) const {
|
|
|
|
return cursor_y;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::setCursor(int16_t x, int16_t y) {
|
|
|
|
cursor_x = x;
|
|
|
|
cursor_y = y;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::setTextColor(uint16_t c) {
|
|
|
|
// For 'transparent' background, we'll set the bg
|
|
|
|
// to the same as fg instead of using a flag
|
|
|
|
textcolor = textbgcolor = c;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::setTextColor(uint16_t c, uint16_t bg) {
|
|
|
|
textcolor = c;
|
|
|
|
textbgcolor = bg;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::setTextSize(uint8_t s) {
|
|
|
|
textsize = (s > 0) ? s : 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::setTextWrap(bool w) {
|
|
|
|
wrap = w;
|
|
|
|
}
|
|
|
|
|
|
|
|
uint8_t GFX::getRotation(void) const {
|
|
|
|
return rotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::setRotation(uint8_t r) {
|
|
|
|
rotation = (r & 3);
|
|
|
|
switch(rotation) {
|
|
|
|
case 0:
|
|
|
|
case 2:
|
|
|
|
_width = WIDTH;
|
|
|
|
_height = HEIGHT;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 3:
|
|
|
|
_width = HEIGHT;
|
|
|
|
_height = WIDTH;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::cp437(bool x) {
|
|
|
|
_cp437 = x;
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::write(uint8_t c) {
|
|
|
|
|
|
|
|
if(c == '\n') {
|
|
|
|
cursor_y += textsize*8;
|
|
|
|
cursor_x = 0;
|
|
|
|
} else if(c == '\r') {
|
|
|
|
// skip em
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// Heading off edge?
|
|
|
|
if(wrap && ((cursor_x + textsize * 6) >= _width)) {
|
|
|
|
cursor_x = 0; // Reset x to zero
|
|
|
|
cursor_y += textsize * 8; // Advance y one line
|
|
|
|
}
|
|
|
|
drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
|
|
|
|
cursor_x += textsize * 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void GFX::print(std::string msg) {
|
|
|
|
int len = msg.length();
|
|
|
|
for (int idx = 0; idx < len; idx++) {
|
|
|
|
write(msg[idx]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t GFX::width(void) const {
|
|
|
|
return _width;
|
|
|
|
}
|
|
|
|
|
|
|
|
int16_t GFX::height(void) const {
|
|
|
|
return _height;
|
|
|
|
}
|
|
|
|
|
|
|
|
const unsigned char GFX::font[] = {
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
|
|
|
|
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
|
|
|
|
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
|
|
|
|
0x18, 0x3C, 0x7E, 0x3C, 0x18,
|
|
|
|
0x1C, 0x57, 0x7D, 0x57, 0x1C,
|
|
|
|
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
|
|
|
|
0x00, 0x18, 0x3C, 0x18, 0x00,
|
|
|
|
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
|
|
|
|
0x00, 0x18, 0x24, 0x18, 0x00,
|
|
|
|
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
|
|
|
|
0x30, 0x48, 0x3A, 0x06, 0x0E,
|
|
|
|
0x26, 0x29, 0x79, 0x29, 0x26,
|
|
|
|
0x40, 0x7F, 0x05, 0x05, 0x07,
|
|
|
|
0x40, 0x7F, 0x05, 0x25, 0x3F,
|
|
|
|
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
|
|
|
|
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
|
|
|
|
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
|
|
|
|
0x14, 0x22, 0x7F, 0x22, 0x14,
|
|
|
|
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
|
|
|
|
0x06, 0x09, 0x7F, 0x01, 0x7F,
|
|
|
|
0x00, 0x66, 0x89, 0x95, 0x6A,
|
|
|
|
0x60, 0x60, 0x60, 0x60, 0x60,
|
|
|
|
0x94, 0xA2, 0xFF, 0xA2, 0x94,
|
|
|
|
0x08, 0x04, 0x7E, 0x04, 0x08,
|
|
|
|
0x10, 0x20, 0x7E, 0x20, 0x10,
|
|
|
|
0x08, 0x08, 0x2A, 0x1C, 0x08,
|
|
|
|
0x08, 0x1C, 0x2A, 0x08, 0x08,
|
|
|
|
0x1E, 0x10, 0x10, 0x10, 0x10,
|
|
|
|
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
|
|
|
|
0x30, 0x38, 0x3E, 0x38, 0x30,
|
|
|
|
0x06, 0x0E, 0x3E, 0x0E, 0x06,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00,
|
|
|
|
0x00, 0x00, 0x5F, 0x00, 0x00,
|
|
|
|
0x00, 0x07, 0x00, 0x07, 0x00,
|
|
|
|
0x14, 0x7F, 0x14, 0x7F, 0x14,
|
|
|
|
0x24, 0x2A, 0x7F, 0x2A, 0x12,
|
|
|
|
0x23, 0x13, 0x08, 0x64, 0x62,
|
|
|
|
0x36, 0x49, 0x56, 0x20, 0x50,
|
|
|
|
0x00, 0x08, 0x07, 0x03, 0x00,
|
|
|
|
0x00, 0x1C, 0x22, 0x41, 0x00,
|
|
|
|
0x00, 0x41, 0x22, 0x1C, 0x00,
|
|
|
|
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
|
|
|
|
0x08, 0x08, 0x3E, 0x08, 0x08,
|
|
|
|
0x00, 0x80, 0x70, 0x30, 0x00,
|
|
|
|
0x08, 0x08, 0x08, 0x08, 0x08,
|
|
|
|
0x00, 0x00, 0x60, 0x60, 0x00,
|
|
|
|
0x20, 0x10, 0x08, 0x04, 0x02,
|
|
|
|
0x3E, 0x51, 0x49, 0x45, 0x3E,
|
|
|
|
0x00, 0x42, 0x7F, 0x40, 0x00,
|
|
|
|
0x72, 0x49, 0x49, 0x49, 0x46,
|
|
|
|
0x21, 0x41, 0x49, 0x4D, 0x33,
|
|
|
|
0x18, 0x14, 0x12, 0x7F, 0x10,
|
|
|
|
0x27, 0x45, 0x45, 0x45, 0x39,
|
|
|
|
0x3C, 0x4A, 0x49, 0x49, 0x31,
|
|
|
|
0x41, 0x21, 0x11, 0x09, 0x07,
|
|
|
|
0x36, 0x49, 0x49, 0x49, 0x36,
|
|
|
|
0x46, 0x49, 0x49, 0x29, 0x1E,
|
|
|
|
0x00, 0x00, 0x14, 0x00, 0x00,
|
|
|
|
0x00, 0x40, 0x34, 0x00, 0x00,
|
|
|
|
0x00, 0x08, 0x14, 0x22, 0x41,
|
|
|
|
0x14, 0x14, 0x14, 0x14, 0x14,
|
|
|
|
0x00, 0x41, 0x22, 0x14, 0x08,
|
|
|
|
0x02, 0x01, 0x59, 0x09, 0x06,
|
|
|
|
0x3E, 0x41, 0x5D, 0x59, 0x4E,
|
|
|
|
0x7C, 0x12, 0x11, 0x12, 0x7C,
|
|
|
|
0x7F, 0x49, 0x49, 0x49, 0x36,
|
|
|
|
0x3E, 0x41, 0x41, 0x41, 0x22,
|
|
|
|
0x7F, 0x41, 0x41, 0x41, 0x3E,
|
|
|
|
0x7F, 0x49, 0x49, 0x49, 0x41,
|
|
|
|
0x7F, 0x09, 0x09, 0x09, 0x01,
|
|
|
|
0x3E, 0x41, 0x41, 0x51, 0x73,
|
|
|
|
0x7F, 0x08, 0x08, 0x08, 0x7F,
|
|
|
|
0x00, 0x41, 0x7F, 0x41, 0x00,
|
|
|
|
0x20, 0x40, 0x41, 0x3F, 0x01,
|
|
|
|
0x7F, 0x08, 0x14, 0x22, 0x41,
|
|
|
|
0x7F, 0x40, 0x40, 0x40, 0x40,
|
|
|
|
0x7F, 0x02, 0x1C, 0x02, 0x7F,
|
|
|
|
0x7F, 0x04, 0x08, 0x10, 0x7F,
|
|
|
|
0x3E, 0x41, 0x41, 0x41, 0x3E,
|
|
|
|
0x7F, 0x09, 0x09, 0x09, 0x06,
|
|
|
|
0x3E, 0x41, 0x51, 0x21, 0x5E,
|
|
|
|
0x7F, 0x09, 0x19, 0x29, 0x46,
|
|
|
|
0x26, 0x49, 0x49, 0x49, 0x32,
|
|
|
|
0x03, 0x01, 0x7F, 0x01, 0x03,
|
|
|
|
0x3F, 0x40, 0x40, 0x40, 0x3F,
|
|
|
|
0x1F, 0x20, 0x40, 0x20, 0x1F,
|
|
|
|
0x3F, 0x40, 0x38, 0x40, 0x3F,
|
|
|
|
0x63, 0x14, 0x08, 0x14, 0x63,
|
|
|
|
0x03, 0x04, 0x78, 0x04, 0x03,
|
|
|
|
0x61, 0x59, 0x49, 0x4D, 0x43,
|
|
|
|
0x00, 0x7F, 0x41, 0x41, 0x41,
|
|
|
|
0x02, 0x04, 0x08, 0x10, 0x20,
|
|
|
|
0x00, 0x41, 0x41, 0x41, 0x7F,
|
|
|
|
0x04, 0x02, 0x01, 0x02, 0x04,
|
|
|
|
0x40, 0x40, 0x40, 0x40, 0x40,
|
|
|
|
0x00, 0x03, 0x07, 0x08, 0x00,
|
|
|
|
0x20, 0x54, 0x54, 0x78, 0x40,
|
|
|
|
0x7F, 0x28, 0x44, 0x44, 0x38,
|
|
|
|
0x38, 0x44, 0x44, 0x44, 0x28,
|
|
|
|
0x38, 0x44, 0x44, 0x28, 0x7F,
|
|
|
|
0x38, 0x54, 0x54, 0x54, 0x18,
|
|
|
|
0x00, 0x08, 0x7E, 0x09, 0x02,
|
|
|
|
0x18, 0xA4, 0xA4, 0x9C, 0x78,
|
|
|
|
0x7F, 0x08, 0x04, 0x04, 0x78,
|
|
|
|
0x00, 0x44, 0x7D, 0x40, 0x00,
|
|
|
|
0x20, 0x40, 0x40, 0x3D, 0x00,
|
|
|
|
0x7F, 0x10, 0x28, 0x44, 0x00,
|
|
|
|
0x00, 0x41, 0x7F, 0x40, 0x00,
|
|
|
|
0x7C, 0x04, 0x78, 0x04, 0x78,
|
|
|
|
0x7C, 0x08, 0x04, 0x04, 0x78,
|
|
|
|
0x38, 0x44, 0x44, 0x44, 0x38,
|
|
|
|
0xFC, 0x18, 0x24, 0x24, 0x18,
|
|
|
|
0x18, 0x24, 0x24, 0x18, 0xFC,
|
|
|
|
0x7C, 0x08, 0x04, 0x04, 0x08,
|
|
|
|
0x48, 0x54, 0x54, 0x54, 0x24,
|
|
|
|
0x04, 0x04, 0x3F, 0x44, 0x24,
|
|
|
|
0x3C, 0x40, 0x40, 0x20, 0x7C,
|
|
|
|
0x1C, 0x20, 0x40, 0x20, 0x1C,
|
|
|
|
0x3C, 0x40, 0x30, 0x40, 0x3C,
|
|
|
|
0x44, 0x28, 0x10, 0x28, 0x44,
|
|
|
|
0x4C, 0x90, 0x90, 0x90, 0x7C,
|
|
|
|
0x44, 0x64, 0x54, 0x4C, 0x44,
|
|
|
|
0x00, 0x08, 0x36, 0x41, 0x00,
|
|
|
|
0x00, 0x00, 0x77, 0x00, 0x00,
|
|
|
|
0x00, 0x41, 0x36, 0x08, 0x00,
|
|
|
|
0x02, 0x01, 0x02, 0x04, 0x02,
|
|
|
|
0x3C, 0x26, 0x23, 0x26, 0x3C,
|
|
|
|
0x1E, 0xA1, 0xA1, 0x61, 0x12,
|
|
|
|
0x3A, 0x40, 0x40, 0x20, 0x7A,
|
|
|
|
0x38, 0x54, 0x54, 0x55, 0x59,
|
|
|
|
0x21, 0x55, 0x55, 0x79, 0x41,
|
|
|
|
0x22, 0x54, 0x54, 0x78, 0x42, // a-umlaut
|
|
|
|
0x21, 0x55, 0x54, 0x78, 0x40,
|
|
|
|
0x20, 0x54, 0x55, 0x79, 0x40,
|
|
|
|
0x0C, 0x1E, 0x52, 0x72, 0x12,
|
|
|
|
0x39, 0x55, 0x55, 0x55, 0x59,
|
|
|
|
0x39, 0x54, 0x54, 0x54, 0x59,
|
|
|
|
0x39, 0x55, 0x54, 0x54, 0x58,
|
|
|
|
0x00, 0x00, 0x45, 0x7C, 0x41,
|
|
|
|
0x00, 0x02, 0x45, 0x7D, 0x42,
|
|
|
|
0x00, 0x01, 0x45, 0x7C, 0x40,
|
|
|
|
0x7D, 0x12, 0x11, 0x12, 0x7D, // A-umlaut
|
|
|
|
0xF0, 0x28, 0x25, 0x28, 0xF0,
|
|
|
|
0x7C, 0x54, 0x55, 0x45, 0x00,
|
|
|
|
0x20, 0x54, 0x54, 0x7C, 0x54,
|
|
|
|
0x7C, 0x0A, 0x09, 0x7F, 0x49,
|
|
|
|
0x32, 0x49, 0x49, 0x49, 0x32,
|
|
|
|
0x3A, 0x44, 0x44, 0x44, 0x3A, // o-umlaut
|
|
|
|
0x32, 0x4A, 0x48, 0x48, 0x30,
|
|
|
|
0x3A, 0x41, 0x41, 0x21, 0x7A,
|
|
|
|
0x3A, 0x42, 0x40, 0x20, 0x78,
|
|
|
|
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
|
|
|
|
0x3D, 0x42, 0x42, 0x42, 0x3D, // O-umlaut
|
|
|
|
0x3D, 0x40, 0x40, 0x40, 0x3D,
|
|
|
|
0x3C, 0x24, 0xFF, 0x24, 0x24,
|
|
|
|
0x48, 0x7E, 0x49, 0x43, 0x66,
|
|
|
|
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
|
|
|
|
0xFF, 0x09, 0x29, 0xF6, 0x20,
|
|
|
|
0xC0, 0x88, 0x7E, 0x09, 0x03,
|
|
|
|
0x20, 0x54, 0x54, 0x79, 0x41,
|
|
|
|
0x00, 0x00, 0x44, 0x7D, 0x41,
|
|
|
|
0x30, 0x48, 0x48, 0x4A, 0x32,
|
|
|
|
0x38, 0x40, 0x40, 0x22, 0x7A,
|
|
|
|
0x00, 0x7A, 0x0A, 0x0A, 0x72,
|
|
|
|
0x7D, 0x0D, 0x19, 0x31, 0x7D,
|
|
|
|
0x26, 0x29, 0x29, 0x2F, 0x28,
|
|
|
|
0x26, 0x29, 0x29, 0x29, 0x26,
|
|
|
|
0x30, 0x48, 0x4D, 0x40, 0x20,
|
|
|
|
0x38, 0x08, 0x08, 0x08, 0x08,
|
|
|
|
0x08, 0x08, 0x08, 0x08, 0x38,
|
|
|
|
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
|
|
|
|
0x2F, 0x10, 0x28, 0x34, 0xFA,
|
|
|
|
0x00, 0x00, 0x7B, 0x00, 0x00,
|
|
|
|
0x08, 0x14, 0x2A, 0x14, 0x22,
|
|
|
|
0x22, 0x14, 0x2A, 0x14, 0x08,
|
|
|
|
0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code
|
|
|
|
0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block
|
|
|
|
0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block
|
|
|
|
0x00, 0x00, 0x00, 0xFF, 0x00,
|
|
|
|
0x10, 0x10, 0x10, 0xFF, 0x00,
|
|
|
|
0x14, 0x14, 0x14, 0xFF, 0x00,
|
|
|
|
0x10, 0x10, 0xFF, 0x00, 0xFF,
|
|
|
|
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
|
|
|
0x14, 0x14, 0x14, 0xFC, 0x00,
|
|
|
|
0x14, 0x14, 0xF7, 0x00, 0xFF,
|
|
|
|
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
|
|
|
0x14, 0x14, 0xF4, 0x04, 0xFC,
|
|
|
|
0x14, 0x14, 0x17, 0x10, 0x1F,
|
|
|
|
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
|
|
|
0x14, 0x14, 0x14, 0x1F, 0x00,
|
|
|
|
0x10, 0x10, 0x10, 0xF0, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0x1F, 0x10,
|
|
|
|
0x10, 0x10, 0x10, 0x1F, 0x10,
|
|
|
|
0x10, 0x10, 0x10, 0xF0, 0x10,
|
|
|
|
0x00, 0x00, 0x00, 0xFF, 0x10,
|
|
|
|
0x10, 0x10, 0x10, 0x10, 0x10,
|
|
|
|
0x10, 0x10, 0x10, 0xFF, 0x10,
|
|
|
|
0x00, 0x00, 0x00, 0xFF, 0x14,
|
|
|
|
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
|
|
|
0x00, 0x00, 0x1F, 0x10, 0x17,
|
|
|
|
0x00, 0x00, 0xFC, 0x04, 0xF4,
|
|
|
|
0x14, 0x14, 0x17, 0x10, 0x17,
|
|
|
|
0x14, 0x14, 0xF4, 0x04, 0xF4,
|
|
|
|
0x00, 0x00, 0xFF, 0x00, 0xF7,
|
|
|
|
0x14, 0x14, 0x14, 0x14, 0x14,
|
|
|
|
0x14, 0x14, 0xF7, 0x00, 0xF7,
|
|
|
|
0x14, 0x14, 0x14, 0x17, 0x14,
|
|
|
|
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
|
|
|
0x14, 0x14, 0x14, 0xF4, 0x14,
|
|
|
|
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
|
|
|
0x00, 0x00, 0x1F, 0x10, 0x1F,
|
|
|
|
0x00, 0x00, 0x00, 0x1F, 0x14,
|
|
|
|
0x00, 0x00, 0x00, 0xFC, 0x14,
|
|
|
|
0x00, 0x00, 0xF0, 0x10, 0xF0,
|
|
|
|
0x10, 0x10, 0xFF, 0x10, 0xFF,
|
|
|
|
0x14, 0x14, 0x14, 0xFF, 0x14,
|
|
|
|
0x10, 0x10, 0x10, 0x1F, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0xF0, 0x10,
|
|
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
|
|
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
|
|
|
|
0xFF, 0xFF, 0xFF, 0x00, 0x00,
|
|
|
|
0x00, 0x00, 0x00, 0xFF, 0xFF,
|
|
|
|
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
|
|
|
|
0x38, 0x44, 0x44, 0x38, 0x44,
|
|
|
|
0xFC, 0x4A, 0x4A, 0x4A, 0x34, // sharp-s or beta
|
|
|
|
0x7E, 0x02, 0x02, 0x06, 0x06,
|
|
|
|
0x02, 0x7E, 0x02, 0x7E, 0x02,
|
|
|
|
0x63, 0x55, 0x49, 0x41, 0x63,
|
|
|
|
0x38, 0x44, 0x44, 0x3C, 0x04,
|
|
|
|
0x40, 0x7E, 0x20, 0x1E, 0x20,
|
|
|
|
0x06, 0x02, 0x7E, 0x02, 0x02,
|
|
|
|
0x99, 0xA5, 0xE7, 0xA5, 0x99,
|
|
|
|
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
|
|
|
|
0x4C, 0x72, 0x01, 0x72, 0x4C,
|
|
|
|
0x30, 0x4A, 0x4D, 0x4D, 0x30,
|
|
|
|
0x30, 0x48, 0x78, 0x48, 0x30,
|
|
|
|
0xBC, 0x62, 0x5A, 0x46, 0x3D,
|
|
|
|
0x3E, 0x49, 0x49, 0x49, 0x00,
|
|
|
|
0x7E, 0x01, 0x01, 0x01, 0x7E,
|
|
|
|
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
|
|
|
|
0x44, 0x44, 0x5F, 0x44, 0x44,
|
|
|
|
0x40, 0x51, 0x4A, 0x44, 0x40,
|
|
|
|
0x40, 0x44, 0x4A, 0x51, 0x40,
|
|
|
|
0x00, 0x00, 0xFF, 0x01, 0x03,
|
|
|
|
0xE0, 0x80, 0xFF, 0x00, 0x00,
|
|
|
|
0x08, 0x08, 0x6B, 0x6B, 0x08,
|
|
|
|
0x36, 0x12, 0x36, 0x24, 0x36,
|
|
|
|
0x06, 0x0F, 0x09, 0x0F, 0x06,
|
|
|
|
0x00, 0x00, 0x18, 0x18, 0x00,
|
|
|
|
0x00, 0x00, 0x10, 0x10, 0x00,
|
|
|
|
0x30, 0x40, 0xFF, 0x01, 0x01,
|
|
|
|
0x00, 0x1F, 0x01, 0x01, 0x1E,
|
|
|
|
0x00, 0x19, 0x1D, 0x17, 0x12,
|
|
|
|
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
|
|
|
|
0x00, 0x00, 0x00, 0x00, 0x00 // #255 NBSP
|
2017-01-30 18:14:48 -08:00
|
|
|
};
|