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This commit attempts to use a more cmake-friendly approach when handling inter-target dependencies. A combination of macros and include_directories usage provided overzealous compile -I/blah entries which equates to large catch-all build commands. For example, the last CXX target contains include directories for nearly all preceeding targets (~190). Library dependencies were also often wrong or missing. * Removed nearly all used of include_directories (swig cmake commands still appear to need these for generating the swig command line) * Updated usage of target_link_libraries in upm_module_init, also changed to using target_include_directories per target. This greatly simplifies upm/mixed_module_init usage for libraries which depend on other libraries (in this project). example (src/tb7300/CMakeLists.txt) old: # upm-libbacnetmstp will bring in libbacnet, I hope set (reqlibname "upm-bacnetmstp") include_directories(${BACNET_INCLUDE_DIRS}) include_directories("../bacnetmstp") upm_module_init() upm_target_link_libraries(${libname} bacnetmstp) new: upm_module_init(bacnetmstp) The reason here, is that tb7300 depends on bacnetmstp, which depends on BACNET includes/libs, so tb7300 gets the headers and libraries transitively via its dependency on bacnetmstp. * Updated pkg-config .pc file generation flow to reflect changes with dependencies. * Create a real target for the interfaces (CXX abstract sensor classes). Renamed the directory from 'upm/src/upm' to 'upm/src/interfaces' Also changed the install location of the interface headers to include/upm/interfaces. Updated interface header usage to reflect this. * Updated a few sensor libs to use fwd declarations for mraa. Ideally the UPM libs would do more of this which eases the burden on anyone building on top of the sensor libraries since they would not need to know about mraa headers. * Fixed examples which use symbols not defined in local includes Signed-off-by: Noel Eck <noel.eck@intel.com>
751 lines
21 KiB
C++
751 lines
21 KiB
C++
/**
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* Author: Shawn Hymel
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* Copyright (c) 2016 SparkFun Electronics
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*
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* Based on GFX interface by Yevgeniy Kiveisha and Adafruit Industries.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "ili9341_gfx.hpp"
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#include "mraa.hpp"
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using namespace upm;
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GFX::GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
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_width = WIDTH;
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_height = HEIGHT;
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rotation = 0;
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cursor_x = 0;
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cursor_y = 0;
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textsize = 1;
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textcolor = 0xFFFF;
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textbgcolor = 0xFFFF;
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wrap = true;
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_cp437 = false;
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}
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void GFX::drawLine(int16_t x0,
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int16_t y0,
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int16_t x1,
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int16_t y1,
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uint16_t color) {
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int16_t steep = abs(y1 - y0) > abs(x1 - x0);
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if (steep) {
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adagfxswap(x0, y0);
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adagfxswap(x1, y1);
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}
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if (x0 > x1) {
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adagfxswap(x0, x1);
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adagfxswap(y0, y1);
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}
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int16_t dx, dy;
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dx = x1 - x0;
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dy = abs(y1 - y0);
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int16_t err = dx / 2;
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int16_t ystep;
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if (y0 < y1) {
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ystep = 1;
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} else {
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ystep = -1;
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}
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for (; x0<=x1; x0++) {
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if (steep) {
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drawPixel(y0, x0, color);
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} else {
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drawPixel(x0, y0, color);
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}
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err -= dy;
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if (err < 0) {
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y0 += ystep;
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err += dx;
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}
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}
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}
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void GFX::drawFastVLine(int16_t x,
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int16_t y,
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int16_t h,
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uint16_t color) {
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drawLine(x, y, x, y+h-1, color);
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}
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void GFX::drawFastHLine(int16_t x,
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int16_t y,
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int16_t w,
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uint16_t color) {
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drawLine(x, y, x+w-1, y, color);
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}
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void GFX::drawRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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uint16_t color) {
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drawFastHLine(x, y, w, color);
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drawFastHLine(x, y+h-1, w, color);
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drawFastVLine(x, y, h, color);
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drawFastVLine(x+w-1, y, h, color);
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}
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void GFX::fillRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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uint16_t color) {
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for (int16_t i=x; i<x+w; i++) {
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drawFastVLine(i, y, h, color);
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}
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}
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void GFX::fillScreen(uint16_t color) {
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fillRect(0, 0, _width, _height, color);
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}
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void GFX::invertDisplay(bool i) {
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// Do nothing, must be subclassed if supported by hardware
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}
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void GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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drawPixel(x0 , y0+r, color);
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drawPixel(x0 , y0-r, color);
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drawPixel(x0+r, y0 , color);
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drawPixel(x0-r, y0 , color);
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 - x, y0 + y, color);
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 - x, y0 - y, color);
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drawPixel(x0 + y, y0 + x, color);
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 + y, y0 - x, color);
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drawPixel(x0 - y, y0 - x, color);
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}
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}
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void GFX::drawCircleHelper(int16_t x0,
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int16_t y0,
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int16_t r,
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uint8_t cornername,
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uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x4) {
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drawPixel(x0 + x, y0 + y, color);
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drawPixel(x0 + y, y0 + x, color);
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}
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if (cornername & 0x2) {
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drawPixel(x0 + x, y0 - y, color);
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drawPixel(x0 + y, y0 - x, color);
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}
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if (cornername & 0x8) {
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drawPixel(x0 - y, y0 + x, color);
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drawPixel(x0 - x, y0 + y, color);
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}
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if (cornername & 0x1) {
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drawPixel(x0 - y, y0 - x, color);
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drawPixel(x0 - x, y0 - y, color);
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}
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}
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}
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void GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color) {
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drawFastVLine(x0, y0-r, 2*r+1, color);
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fillCircleHelper(x0, y0, r, 3, 0, color);
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}
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void GFX::fillCircleHelper(int16_t x0,
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int16_t y0,
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int16_t r,
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uint8_t cornername,
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int16_t delta,
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uint16_t color) {
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int16_t f = 1 - r;
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int16_t ddF_x = 1;
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int16_t ddF_y = -2 * r;
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int16_t x = 0;
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int16_t y = r;
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while (x<y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x;
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if (cornername & 0x1) {
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drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
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}
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if (cornername & 0x2) {
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drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
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drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
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}
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}
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}
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void GFX::drawTriangle(int16_t x0,
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int16_t y0,
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int16_t x1,
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int16_t y1,
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int16_t x2,
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int16_t y2,
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uint16_t color) {
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drawLine(x0, y0, x1, y1, color);
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drawLine(x1, y1, x2, y2, color);
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drawLine(x2, y2, x0, y0, color);
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}
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void GFX::fillTriangle(int16_t x0,
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int16_t y0,
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int16_t x1,
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int16_t y1,
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int16_t x2,
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int16_t y2,
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uint16_t color) {
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int16_t a, b, y, last;
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// Sort coordinates by Y order (y2 >= y1 >= y0)
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if (y0 > y1) {
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adagfxswap(y0, y1); adagfxswap(x0, x1);
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}
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if (y1 > y2) {
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adagfxswap(y2, y1); adagfxswap(x2, x1);
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}
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if (y0 > y1) {
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adagfxswap(y0, y1); adagfxswap(x0, x1);
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}
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if(y0 == y2) { // Handle awkward all-on-same-line case as its own thing
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a = b = x0;
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if(x1 < a) a = x1;
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else if(x1 > b) b = x1;
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if(x2 < a) a = x2;
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else if(x2 > b) b = x2;
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drawFastHLine(a, y0, b-a+1, color);
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return;
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}
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int16_t
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dx01 = x1 - x0,
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dy01 = y1 - y0,
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dx02 = x2 - x0,
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dy02 = y2 - y0,
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dx12 = x2 - x1,
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dy12 = y2 - y1;
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int32_t
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sa = 0,
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sb = 0;
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// For upper part of triangle, find scanline crossings for segments
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// 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
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// is included here (and second loop will be skipped, avoiding a /0
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// error there), otherwise scanline y1 is skipped here and handled
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// in the second loop...which also avoids a /0 error here if y0=y1
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// (flat-topped triangle).
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if(y1 == y2) last = y1; // Include y1 scanline
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else last = y1-1; // Skip it
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for(y=y0; y<=last; y++) {
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a = x0 + sa / dy01;
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b = x0 + sb / dy02;
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sa += dx01;
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sb += dx02;
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/* longhand:
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a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
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b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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*/
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if(a > b) adagfxswap(a,b);
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drawFastHLine(a, y, b-a+1, color);
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}
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// For lower part of triangle, find scanline crossings for segments
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// 0-2 and 1-2. This loop is skipped if y1=y2.
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sa = dx12 * (y - y1);
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sb = dx02 * (y - y0);
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for(; y<=y2; y++) {
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a = x1 + sa / dy12;
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b = x0 + sb / dy02;
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sa += dx12;
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sb += dx02;
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/* longhand:
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a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
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b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
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*/
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if(a > b) adagfxswap(a,b);
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drawFastHLine(a, y, b-a+1, color);
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}
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}
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// Draw a rounded rectangle
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void GFX::drawRoundRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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int16_t r,
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uint16_t color) {
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// smarter version
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drawFastHLine(x+r , y , w-2*r, color); // Top
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drawFastHLine(x+r , y+h-1, w-2*r, color); // Bottom
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drawFastVLine(x , y+r , h-2*r, color); // Left
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drawFastVLine(x+w-1, y+r , h-2*r, color); // Right
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// draw four corners
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drawCircleHelper(x+r , y+r , r, 1, color);
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drawCircleHelper(x+w-r-1, y+r , r, 2, color);
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drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
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drawCircleHelper(x+r , y+h-r-1, r, 8, color);
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}
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void GFX::fillRoundRect(int16_t x,
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int16_t y,
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int16_t w,
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int16_t h,
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int16_t r,
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uint16_t color) {
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// smarter version
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fillRect(x+r, y, w-2*r, h, color);
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// draw four corners
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fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
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fillCircleHelper(x+r , y+r, r, 2, h-2*r-1, color);
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}
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void GFX::drawChar(int16_t x,
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int16_t y,
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unsigned char c,
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uint16_t color,
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uint16_t bg,
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uint8_t size) {
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if((x >= _width) || // Clip right
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(y >= _height) || // Clip bottom
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((x + 6 * size - 1) < 0) || // Clip left
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((y + 8 * size - 1) < 0)) // Clip top
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return;
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if(!_cp437 && (c >= 176)) c++; // Handle 'classic' charset behavior
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for(int8_t i=0; i<6; i++ ) {
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uint8_t line;
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if(i < 5) line = font[(c * 5) + i];
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else line = 0x0;
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for(int8_t j=0; j<8; j++, line >>= 1) {
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if(line & 0x1) {
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if(size == 1) drawPixel(x+i, y+j, color);
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else fillRect(x+(i*size), y+(j*size), size, size, color);
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} else if(bg != color) {
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if(size == 1) drawPixel(x+i, y+j, bg);
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else fillRect(x+i*size, y+j*size, size, size, bg);
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}
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}
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}
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}
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int16_t GFX::getCursorX(void) const {
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return cursor_x;
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}
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int16_t GFX::getCursorY(void) const {
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return cursor_y;
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}
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void GFX::setCursor(int16_t x, int16_t y) {
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cursor_x = x;
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cursor_y = y;
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}
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void GFX::setTextColor(uint16_t c) {
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// For 'transparent' background, we'll set the bg
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// to the same as fg instead of using a flag
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textcolor = textbgcolor = c;
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}
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void GFX::setTextColor(uint16_t c, uint16_t bg) {
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textcolor = c;
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textbgcolor = bg;
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}
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void GFX::setTextSize(uint8_t s) {
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textsize = (s > 0) ? s : 1;
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}
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void GFX::setTextWrap(bool w) {
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wrap = w;
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}
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uint8_t GFX::getRotation(void) const {
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return rotation;
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}
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void GFX::setRotation(uint8_t r) {
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rotation = (r & 3);
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switch(rotation) {
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case 0:
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case 2:
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_width = WIDTH;
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_height = HEIGHT;
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break;
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case 1:
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case 3:
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_width = HEIGHT;
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_height = WIDTH;
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break;
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}
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}
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void GFX::cp437(bool x) {
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_cp437 = x;
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}
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void GFX::write(uint8_t c) {
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if(c == '\n') {
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cursor_y += textsize*8;
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cursor_x = 0;
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} else if(c == '\r') {
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// skip em
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} else {
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// Heading off edge?
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if(wrap && ((cursor_x + textsize * 6) >= _width)) {
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cursor_x = 0; // Reset x to zero
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cursor_y += textsize * 8; // Advance y one line
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}
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drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
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cursor_x += textsize * 6;
|
|
}
|
|
}
|
|
|
|
void GFX::print(std::string msg) {
|
|
int len = msg.length();
|
|
for (int idx = 0; idx < len; idx++) {
|
|
write(msg[idx]);
|
|
}
|
|
}
|
|
|
|
int16_t GFX::width(void) const {
|
|
return _width;
|
|
}
|
|
|
|
int16_t GFX::height(void) const {
|
|
return _height;
|
|
}
|
|
|
|
const unsigned char GFX::font[] = {
|
|
0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x3E, 0x5B, 0x4F, 0x5B, 0x3E,
|
|
0x3E, 0x6B, 0x4F, 0x6B, 0x3E,
|
|
0x1C, 0x3E, 0x7C, 0x3E, 0x1C,
|
|
0x18, 0x3C, 0x7E, 0x3C, 0x18,
|
|
0x1C, 0x57, 0x7D, 0x57, 0x1C,
|
|
0x1C, 0x5E, 0x7F, 0x5E, 0x1C,
|
|
0x00, 0x18, 0x3C, 0x18, 0x00,
|
|
0xFF, 0xE7, 0xC3, 0xE7, 0xFF,
|
|
0x00, 0x18, 0x24, 0x18, 0x00,
|
|
0xFF, 0xE7, 0xDB, 0xE7, 0xFF,
|
|
0x30, 0x48, 0x3A, 0x06, 0x0E,
|
|
0x26, 0x29, 0x79, 0x29, 0x26,
|
|
0x40, 0x7F, 0x05, 0x05, 0x07,
|
|
0x40, 0x7F, 0x05, 0x25, 0x3F,
|
|
0x5A, 0x3C, 0xE7, 0x3C, 0x5A,
|
|
0x7F, 0x3E, 0x1C, 0x1C, 0x08,
|
|
0x08, 0x1C, 0x1C, 0x3E, 0x7F,
|
|
0x14, 0x22, 0x7F, 0x22, 0x14,
|
|
0x5F, 0x5F, 0x00, 0x5F, 0x5F,
|
|
0x06, 0x09, 0x7F, 0x01, 0x7F,
|
|
0x00, 0x66, 0x89, 0x95, 0x6A,
|
|
0x60, 0x60, 0x60, 0x60, 0x60,
|
|
0x94, 0xA2, 0xFF, 0xA2, 0x94,
|
|
0x08, 0x04, 0x7E, 0x04, 0x08,
|
|
0x10, 0x20, 0x7E, 0x20, 0x10,
|
|
0x08, 0x08, 0x2A, 0x1C, 0x08,
|
|
0x08, 0x1C, 0x2A, 0x08, 0x08,
|
|
0x1E, 0x10, 0x10, 0x10, 0x10,
|
|
0x0C, 0x1E, 0x0C, 0x1E, 0x0C,
|
|
0x30, 0x38, 0x3E, 0x38, 0x30,
|
|
0x06, 0x0E, 0x3E, 0x0E, 0x06,
|
|
0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x5F, 0x00, 0x00,
|
|
0x00, 0x07, 0x00, 0x07, 0x00,
|
|
0x14, 0x7F, 0x14, 0x7F, 0x14,
|
|
0x24, 0x2A, 0x7F, 0x2A, 0x12,
|
|
0x23, 0x13, 0x08, 0x64, 0x62,
|
|
0x36, 0x49, 0x56, 0x20, 0x50,
|
|
0x00, 0x08, 0x07, 0x03, 0x00,
|
|
0x00, 0x1C, 0x22, 0x41, 0x00,
|
|
0x00, 0x41, 0x22, 0x1C, 0x00,
|
|
0x2A, 0x1C, 0x7F, 0x1C, 0x2A,
|
|
0x08, 0x08, 0x3E, 0x08, 0x08,
|
|
0x00, 0x80, 0x70, 0x30, 0x00,
|
|
0x08, 0x08, 0x08, 0x08, 0x08,
|
|
0x00, 0x00, 0x60, 0x60, 0x00,
|
|
0x20, 0x10, 0x08, 0x04, 0x02,
|
|
0x3E, 0x51, 0x49, 0x45, 0x3E,
|
|
0x00, 0x42, 0x7F, 0x40, 0x00,
|
|
0x72, 0x49, 0x49, 0x49, 0x46,
|
|
0x21, 0x41, 0x49, 0x4D, 0x33,
|
|
0x18, 0x14, 0x12, 0x7F, 0x10,
|
|
0x27, 0x45, 0x45, 0x45, 0x39,
|
|
0x3C, 0x4A, 0x49, 0x49, 0x31,
|
|
0x41, 0x21, 0x11, 0x09, 0x07,
|
|
0x36, 0x49, 0x49, 0x49, 0x36,
|
|
0x46, 0x49, 0x49, 0x29, 0x1E,
|
|
0x00, 0x00, 0x14, 0x00, 0x00,
|
|
0x00, 0x40, 0x34, 0x00, 0x00,
|
|
0x00, 0x08, 0x14, 0x22, 0x41,
|
|
0x14, 0x14, 0x14, 0x14, 0x14,
|
|
0x00, 0x41, 0x22, 0x14, 0x08,
|
|
0x02, 0x01, 0x59, 0x09, 0x06,
|
|
0x3E, 0x41, 0x5D, 0x59, 0x4E,
|
|
0x7C, 0x12, 0x11, 0x12, 0x7C,
|
|
0x7F, 0x49, 0x49, 0x49, 0x36,
|
|
0x3E, 0x41, 0x41, 0x41, 0x22,
|
|
0x7F, 0x41, 0x41, 0x41, 0x3E,
|
|
0x7F, 0x49, 0x49, 0x49, 0x41,
|
|
0x7F, 0x09, 0x09, 0x09, 0x01,
|
|
0x3E, 0x41, 0x41, 0x51, 0x73,
|
|
0x7F, 0x08, 0x08, 0x08, 0x7F,
|
|
0x00, 0x41, 0x7F, 0x41, 0x00,
|
|
0x20, 0x40, 0x41, 0x3F, 0x01,
|
|
0x7F, 0x08, 0x14, 0x22, 0x41,
|
|
0x7F, 0x40, 0x40, 0x40, 0x40,
|
|
0x7F, 0x02, 0x1C, 0x02, 0x7F,
|
|
0x7F, 0x04, 0x08, 0x10, 0x7F,
|
|
0x3E, 0x41, 0x41, 0x41, 0x3E,
|
|
0x7F, 0x09, 0x09, 0x09, 0x06,
|
|
0x3E, 0x41, 0x51, 0x21, 0x5E,
|
|
0x7F, 0x09, 0x19, 0x29, 0x46,
|
|
0x26, 0x49, 0x49, 0x49, 0x32,
|
|
0x03, 0x01, 0x7F, 0x01, 0x03,
|
|
0x3F, 0x40, 0x40, 0x40, 0x3F,
|
|
0x1F, 0x20, 0x40, 0x20, 0x1F,
|
|
0x3F, 0x40, 0x38, 0x40, 0x3F,
|
|
0x63, 0x14, 0x08, 0x14, 0x63,
|
|
0x03, 0x04, 0x78, 0x04, 0x03,
|
|
0x61, 0x59, 0x49, 0x4D, 0x43,
|
|
0x00, 0x7F, 0x41, 0x41, 0x41,
|
|
0x02, 0x04, 0x08, 0x10, 0x20,
|
|
0x00, 0x41, 0x41, 0x41, 0x7F,
|
|
0x04, 0x02, 0x01, 0x02, 0x04,
|
|
0x40, 0x40, 0x40, 0x40, 0x40,
|
|
0x00, 0x03, 0x07, 0x08, 0x00,
|
|
0x20, 0x54, 0x54, 0x78, 0x40,
|
|
0x7F, 0x28, 0x44, 0x44, 0x38,
|
|
0x38, 0x44, 0x44, 0x44, 0x28,
|
|
0x38, 0x44, 0x44, 0x28, 0x7F,
|
|
0x38, 0x54, 0x54, 0x54, 0x18,
|
|
0x00, 0x08, 0x7E, 0x09, 0x02,
|
|
0x18, 0xA4, 0xA4, 0x9C, 0x78,
|
|
0x7F, 0x08, 0x04, 0x04, 0x78,
|
|
0x00, 0x44, 0x7D, 0x40, 0x00,
|
|
0x20, 0x40, 0x40, 0x3D, 0x00,
|
|
0x7F, 0x10, 0x28, 0x44, 0x00,
|
|
0x00, 0x41, 0x7F, 0x40, 0x00,
|
|
0x7C, 0x04, 0x78, 0x04, 0x78,
|
|
0x7C, 0x08, 0x04, 0x04, 0x78,
|
|
0x38, 0x44, 0x44, 0x44, 0x38,
|
|
0xFC, 0x18, 0x24, 0x24, 0x18,
|
|
0x18, 0x24, 0x24, 0x18, 0xFC,
|
|
0x7C, 0x08, 0x04, 0x04, 0x08,
|
|
0x48, 0x54, 0x54, 0x54, 0x24,
|
|
0x04, 0x04, 0x3F, 0x44, 0x24,
|
|
0x3C, 0x40, 0x40, 0x20, 0x7C,
|
|
0x1C, 0x20, 0x40, 0x20, 0x1C,
|
|
0x3C, 0x40, 0x30, 0x40, 0x3C,
|
|
0x44, 0x28, 0x10, 0x28, 0x44,
|
|
0x4C, 0x90, 0x90, 0x90, 0x7C,
|
|
0x44, 0x64, 0x54, 0x4C, 0x44,
|
|
0x00, 0x08, 0x36, 0x41, 0x00,
|
|
0x00, 0x00, 0x77, 0x00, 0x00,
|
|
0x00, 0x41, 0x36, 0x08, 0x00,
|
|
0x02, 0x01, 0x02, 0x04, 0x02,
|
|
0x3C, 0x26, 0x23, 0x26, 0x3C,
|
|
0x1E, 0xA1, 0xA1, 0x61, 0x12,
|
|
0x3A, 0x40, 0x40, 0x20, 0x7A,
|
|
0x38, 0x54, 0x54, 0x55, 0x59,
|
|
0x21, 0x55, 0x55, 0x79, 0x41,
|
|
0x22, 0x54, 0x54, 0x78, 0x42, // a-umlaut
|
|
0x21, 0x55, 0x54, 0x78, 0x40,
|
|
0x20, 0x54, 0x55, 0x79, 0x40,
|
|
0x0C, 0x1E, 0x52, 0x72, 0x12,
|
|
0x39, 0x55, 0x55, 0x55, 0x59,
|
|
0x39, 0x54, 0x54, 0x54, 0x59,
|
|
0x39, 0x55, 0x54, 0x54, 0x58,
|
|
0x00, 0x00, 0x45, 0x7C, 0x41,
|
|
0x00, 0x02, 0x45, 0x7D, 0x42,
|
|
0x00, 0x01, 0x45, 0x7C, 0x40,
|
|
0x7D, 0x12, 0x11, 0x12, 0x7D, // A-umlaut
|
|
0xF0, 0x28, 0x25, 0x28, 0xF0,
|
|
0x7C, 0x54, 0x55, 0x45, 0x00,
|
|
0x20, 0x54, 0x54, 0x7C, 0x54,
|
|
0x7C, 0x0A, 0x09, 0x7F, 0x49,
|
|
0x32, 0x49, 0x49, 0x49, 0x32,
|
|
0x3A, 0x44, 0x44, 0x44, 0x3A, // o-umlaut
|
|
0x32, 0x4A, 0x48, 0x48, 0x30,
|
|
0x3A, 0x41, 0x41, 0x21, 0x7A,
|
|
0x3A, 0x42, 0x40, 0x20, 0x78,
|
|
0x00, 0x9D, 0xA0, 0xA0, 0x7D,
|
|
0x3D, 0x42, 0x42, 0x42, 0x3D, // O-umlaut
|
|
0x3D, 0x40, 0x40, 0x40, 0x3D,
|
|
0x3C, 0x24, 0xFF, 0x24, 0x24,
|
|
0x48, 0x7E, 0x49, 0x43, 0x66,
|
|
0x2B, 0x2F, 0xFC, 0x2F, 0x2B,
|
|
0xFF, 0x09, 0x29, 0xF6, 0x20,
|
|
0xC0, 0x88, 0x7E, 0x09, 0x03,
|
|
0x20, 0x54, 0x54, 0x79, 0x41,
|
|
0x00, 0x00, 0x44, 0x7D, 0x41,
|
|
0x30, 0x48, 0x48, 0x4A, 0x32,
|
|
0x38, 0x40, 0x40, 0x22, 0x7A,
|
|
0x00, 0x7A, 0x0A, 0x0A, 0x72,
|
|
0x7D, 0x0D, 0x19, 0x31, 0x7D,
|
|
0x26, 0x29, 0x29, 0x2F, 0x28,
|
|
0x26, 0x29, 0x29, 0x29, 0x26,
|
|
0x30, 0x48, 0x4D, 0x40, 0x20,
|
|
0x38, 0x08, 0x08, 0x08, 0x08,
|
|
0x08, 0x08, 0x08, 0x08, 0x38,
|
|
0x2F, 0x10, 0xC8, 0xAC, 0xBA,
|
|
0x2F, 0x10, 0x28, 0x34, 0xFA,
|
|
0x00, 0x00, 0x7B, 0x00, 0x00,
|
|
0x08, 0x14, 0x2A, 0x14, 0x22,
|
|
0x22, 0x14, 0x2A, 0x14, 0x08,
|
|
0x55, 0x00, 0x55, 0x00, 0x55, // #176 (25% block) missing in old code
|
|
0xAA, 0x55, 0xAA, 0x55, 0xAA, // 50% block
|
|
0xFF, 0x55, 0xFF, 0x55, 0xFF, // 75% block
|
|
0x00, 0x00, 0x00, 0xFF, 0x00,
|
|
0x10, 0x10, 0x10, 0xFF, 0x00,
|
|
0x14, 0x14, 0x14, 0xFF, 0x00,
|
|
0x10, 0x10, 0xFF, 0x00, 0xFF,
|
|
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
|
0x14, 0x14, 0x14, 0xFC, 0x00,
|
|
0x14, 0x14, 0xF7, 0x00, 0xFF,
|
|
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
|
0x14, 0x14, 0xF4, 0x04, 0xFC,
|
|
0x14, 0x14, 0x17, 0x10, 0x1F,
|
|
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
|
0x14, 0x14, 0x14, 0x1F, 0x00,
|
|
0x10, 0x10, 0x10, 0xF0, 0x00,
|
|
0x00, 0x00, 0x00, 0x1F, 0x10,
|
|
0x10, 0x10, 0x10, 0x1F, 0x10,
|
|
0x10, 0x10, 0x10, 0xF0, 0x10,
|
|
0x00, 0x00, 0x00, 0xFF, 0x10,
|
|
0x10, 0x10, 0x10, 0x10, 0x10,
|
|
0x10, 0x10, 0x10, 0xFF, 0x10,
|
|
0x00, 0x00, 0x00, 0xFF, 0x14,
|
|
0x00, 0x00, 0xFF, 0x00, 0xFF,
|
|
0x00, 0x00, 0x1F, 0x10, 0x17,
|
|
0x00, 0x00, 0xFC, 0x04, 0xF4,
|
|
0x14, 0x14, 0x17, 0x10, 0x17,
|
|
0x14, 0x14, 0xF4, 0x04, 0xF4,
|
|
0x00, 0x00, 0xFF, 0x00, 0xF7,
|
|
0x14, 0x14, 0x14, 0x14, 0x14,
|
|
0x14, 0x14, 0xF7, 0x00, 0xF7,
|
|
0x14, 0x14, 0x14, 0x17, 0x14,
|
|
0x10, 0x10, 0x1F, 0x10, 0x1F,
|
|
0x14, 0x14, 0x14, 0xF4, 0x14,
|
|
0x10, 0x10, 0xF0, 0x10, 0xF0,
|
|
0x00, 0x00, 0x1F, 0x10, 0x1F,
|
|
0x00, 0x00, 0x00, 0x1F, 0x14,
|
|
0x00, 0x00, 0x00, 0xFC, 0x14,
|
|
0x00, 0x00, 0xF0, 0x10, 0xF0,
|
|
0x10, 0x10, 0xFF, 0x10, 0xFF,
|
|
0x14, 0x14, 0x14, 0xFF, 0x14,
|
|
0x10, 0x10, 0x10, 0x1F, 0x00,
|
|
0x00, 0x00, 0x00, 0xF0, 0x10,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
|
|
0xFF, 0xFF, 0xFF, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0xFF, 0xFF,
|
|
0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
|
|
0x38, 0x44, 0x44, 0x38, 0x44,
|
|
0xFC, 0x4A, 0x4A, 0x4A, 0x34, // sharp-s or beta
|
|
0x7E, 0x02, 0x02, 0x06, 0x06,
|
|
0x02, 0x7E, 0x02, 0x7E, 0x02,
|
|
0x63, 0x55, 0x49, 0x41, 0x63,
|
|
0x38, 0x44, 0x44, 0x3C, 0x04,
|
|
0x40, 0x7E, 0x20, 0x1E, 0x20,
|
|
0x06, 0x02, 0x7E, 0x02, 0x02,
|
|
0x99, 0xA5, 0xE7, 0xA5, 0x99,
|
|
0x1C, 0x2A, 0x49, 0x2A, 0x1C,
|
|
0x4C, 0x72, 0x01, 0x72, 0x4C,
|
|
0x30, 0x4A, 0x4D, 0x4D, 0x30,
|
|
0x30, 0x48, 0x78, 0x48, 0x30,
|
|
0xBC, 0x62, 0x5A, 0x46, 0x3D,
|
|
0x3E, 0x49, 0x49, 0x49, 0x00,
|
|
0x7E, 0x01, 0x01, 0x01, 0x7E,
|
|
0x2A, 0x2A, 0x2A, 0x2A, 0x2A,
|
|
0x44, 0x44, 0x5F, 0x44, 0x44,
|
|
0x40, 0x51, 0x4A, 0x44, 0x40,
|
|
0x40, 0x44, 0x4A, 0x51, 0x40,
|
|
0x00, 0x00, 0xFF, 0x01, 0x03,
|
|
0xE0, 0x80, 0xFF, 0x00, 0x00,
|
|
0x08, 0x08, 0x6B, 0x6B, 0x08,
|
|
0x36, 0x12, 0x36, 0x24, 0x36,
|
|
0x06, 0x0F, 0x09, 0x0F, 0x06,
|
|
0x00, 0x00, 0x18, 0x18, 0x00,
|
|
0x00, 0x00, 0x10, 0x10, 0x00,
|
|
0x30, 0x40, 0xFF, 0x01, 0x01,
|
|
0x00, 0x1F, 0x01, 0x01, 0x1E,
|
|
0x00, 0x19, 0x1D, 0x17, 0x12,
|
|
0x00, 0x3C, 0x3C, 0x3C, 0x3C,
|
|
0x00, 0x00, 0x00, 0x00, 0x00 // #255 NBSP
|
|
};
|