upm/src/grovespeaker/grovespeaker.h

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/*
* Author: Zion Orent <sorent@ics.com>
* Copyright (c) 2014 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <string>
#include <map>
#include <unistd.h>
#include <mraa/gpio.h>
#define HIGH 1
#define LOW 0
namespace upm {
typedef struct
{
int delayTimeLow;
int delayTimeLowSharp;
int delayTimeMed;
int delayTimeMedSharp;
int delayTimeHigh;
int delayTimeHighSharp;
} NoteData;
/**
* @brief C++ API for the GroveSpeaker speaker
*
* UPM module for the GroveSpeaker.
* This sensor can generate different tones and sounds depending on the
* frequency of the input signal.
*
* @ingroup gpio
* @snippet grovespeaker.cxx Interesting
*/
class GroveSpeaker {
public:
/**
* GroveSpeaker Constructor
*
* @param pin digital pin to use
*/
GroveSpeaker(int pin);
/**
* GroveSpeaker Destructor
*/
~GroveSpeaker();
/**
* Play all alto notes (lowest notes)
*
*/
void playAll();
/**
* Play a sound and note whether it's sharp or not
*
* @param letter character name of note
* ('a', 'b', 'c', 'd', 'e', 'f', or 'g')
* @param sharp if true, play sharp version of note; otherwise, do not
* @param vocalWeight string to determine whether to play low ("low"),
* medium ("med"), or high ("high") note
*/
void playSound(char letter, bool sharp, std::string vocalWeight);
private:
mraa_gpio_context m_gpio;
std::map <char, NoteData> m_note_list;
void sound(int note_delay);
NoteData storeNote(int noteDelayLow, int noteDelayLowSharp,
int noteDelayMed, int noteDelayMedSharp,
int noteDelayHigh, int noteDelayHighSharp);
};
}