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95 lines
2.8 KiB
C
95 lines
2.8 KiB
C
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/*
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* Author: Zion Orent <sorent@ics.com>
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* Copyright (c) 2014 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#pragma once
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#include <string>
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#include <map>
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#include <unistd.h>
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#include <mraa/gpio.h>
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#define HIGH 1
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#define LOW 0
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namespace upm {
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typedef struct
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{
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int delayTimeLow;
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int delayTimeLowSharp;
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int delayTimeMed;
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int delayTimeMedSharp;
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int delayTimeHigh;
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int delayTimeHighSharp;
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} NoteData;
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/**
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* @brief C++ API for the GroveSpeaker speaker
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*
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* UPM module for the GroveSpeaker.
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* This sensor can generate different tones and sounds depending on the
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* frequency of the input signal.
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*
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* @ingroup gpio
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* @snippet grovespeaker.cxx Interesting
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*/
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class GroveSpeaker {
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public:
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/**
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* GroveSpeaker Constructor
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*
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* @param pin digital pin to use
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*/
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GroveSpeaker(int pin);
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/**
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* GroveSpeaker Destructor
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*/
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~GroveSpeaker();
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/**
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* Play all alto notes (lowest notes)
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*
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*/
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void playAll();
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/**
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* Play a sound and note whether it's sharp or not
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*
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* @param letter character name of note
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* ('a', 'b', 'c', 'd', 'e', 'f', or 'g')
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* @param sharp if true, play sharp version of note; otherwise, do not
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* @param vocalWeight string to determine whether to play low ("low"),
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* medium ("med"), or high ("high") note
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*/
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void playSound(char letter, bool sharp, std::string vocalWeight);
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private:
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mraa_gpio_context m_gpio;
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std::map <char, NoteData> m_note_list;
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void sound(int note_delay);
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NoteData storeNote(int noteDelayLow, int noteDelayLowSharp,
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int noteDelayMed, int noteDelayMedSharp,
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int noteDelayHigh, int noteDelayHighSharp);
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};
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}
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