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apds9930: Initial implementation
Signed-off-by: Lay, Kuan Loon <kuan.loon.lay@intel.com> Signed-off-by: Mihai Tudor Panu <mihai.tudor.panu@intel.com>
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committed by
Mihai Tudor Panu

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examples/c++/apds9930.cxx
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examples/c++/apds9930.cxx
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/*
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* Author: Lay, Kuan Loon <kuan.loon.lay@intel.com>
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* Copyright (c) 2015 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <unistd.h>
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#include <iostream>
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#include <signal.h>
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#include "apds9930.h"
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using namespace std;
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int shouldRun = true;
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void
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sig_handler(int signo)
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{
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if (signo == SIGINT)
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shouldRun = false;
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}
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int
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main()
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{
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signal(SIGINT, sig_handler);
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//! [Interesting]
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// Instantiate a Digital Proximity and Ambient Light sensor on iio device 4
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upm::APDS9930* light_proximity = new upm::APDS9930(4);
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while (shouldRun) {
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float lux = light_proximity->getAmbient();
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cout << "Luminance value is " << lux << endl;
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float proximity = light_proximity->getProximity();
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cout << "Proximity value is " << proximity << endl;
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sleep(1);
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}
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//! [Interesting]
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cout << "Exiting" << endl;
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delete light_proximity;
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return 0;
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}
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